Marlo Poelstra.

HydroPonics

HydroPonics

HydroPonics

An interactive speculative game preparing children to effectively collaborate in space.

An interactive speculative game preparing children to effectively collaborate in space.

An interactive speculative game preparing children to effectively collaborate in space.

Visitor playing the HydroPonics game
Visitor playing the HydroPonics game

A speculative design project regarding the future of work in the year 2035, involving the human-robot relationships. HydroPonics is a game designed for children which relies on collaborative effort to maintain and grow a space colony through hydroponic farming.

Client:

TU Delft / Highlight Delft 2025

My Role:

Lead Designer

Year:

2025

Service Provided:

Product Design, Experience Design

HydroPonics is a game designed for children ages 8-10 to get them ready for the eventual possibility to move to a space colony 20 years from now. The game involves collaborative elements which spark discussions and cooperation to maintain your own space colony through a hydroponic farming sim game. The goal is to grow your population and sustain the colony while operating in a confined space overcoming challenges that may arise.